In your FXMLDocument.fxml you can see the generated code from the Scene Builder. Save your design in Scene Builder and lets dive into NetBeans. Now we are in a position run our program. Your calculator should be looking like this Add this to the Add button -fx-background-radius: 0 0 25 0 Click on the Zero button and add the code to the style textArea -fx-background-radius: 0 0 0 25. Let’s now style out our Zero and Add buttons. Click on the AnchorPane and add this code to the style TextArea. Once done, we are in the position to style our AnchorPane. Now let’s change the text, colours and font size of our buttons.Ĭlick on the button you want to edit, on the left side of the Scene Builder, select properties and edit the button properties as preferred. Click on one of the HBoxes below the AnchorPane then on the left side of the Scene Builder, change the spacing. Lets add some spacing between the buttons. We now have the buttons stack to each other. Once done right click on the button and select duplicate. Time to add the buttons to the Calculator.Īs we added the the the HBoxes to the AnchorPane, same will we add the buttons to the HBoxes.Drag One Button from the Control Panel to the HBox.Size it to your preferred size by dragging the button left corner of the button. See the JavaFX CSS Reference guide for details. Lets temporary change the background colour of the VBoxes.Click on HBox below the AnchorPane at the bottom right of the Scene Builder then on the left side of the Scene Builder, you will see a Style TextArea. It is very difficult to see where you have positioned you HBoxes as they are the same colour with the AnchorPane. To do this drag the HBox from the Containers at the top left of the Scene Builder. Now lets add four horizontal boxes to our AnchorPane so we can lay out buttons horizontally. This can be done by dragging to bottom right corner of the AnchorPane. Now lets give our AnchorPane a nice rectangular shape. Your Scene Builder should be looking like this. This will update the Scene Builder.ĭouble click on the FXMLDocument file and edit it as below. To show how the FXMLDocument and Scene Builder works together we will delete if from the FXMLDocument and save. We can do this by deleting them in the Scene Builder or deleting them in the FXMLDocument file. We do not want the Label and Button generated so lets delete them. When we drag and drop items on the Scene Builder and hit save, the FXMLDocument.fxml file automatically gets Updated just like using the Swing Matisse.Īt this stage you should see the Scene Builder open. This Scene builder is like the Swing Matisse. The FXMLDocument.fxml file is a representation of the Scene Builder. Now right click on the FXMLDocument.fxml and click Open. Now open NetBeans and create a new JavaFX FXML Application.Īt this stage your project should be looking like this. Select the path to where Scene Builder is installed then click Apply. On MAC go to NetBeans -> Preferences -> Java -> JavaFX.On Windows go to Tools -> Options -> Java -> JavaFX.Since Scene Builder does not come bundled with NetBeans, we need to link it to NetBeans in order for it to work. Objective: We are going to design a simple calculator to look like the figure below. You can also get the NetBeans IDE from here if you do not already have it. Scene Builder by default does not come with the NetBeans IDE. Using my expertise and knowledge I decided that I will show you how to use a Scene Builder in conjunction with the NetBeans IDE to create a JavaFX GUI. At IDR Solutions I spend some of my time working with JPedal (our PDF Viewer which uses both Swing and JavaFX to provide some sophisticated viewing modes).
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